Instead of relying on outside resources as a lot of other strategy games do, the hero’s town in Champions of Anteria is much more self sufficient, and requires a great deal more micromanagement. And, before setting out on their adventure, you’ll also have the opportunity to invest in, and develop the town, in order to improve the resources it provides back to you. You’ll be able to make choices periodically that will expand upon your storyline as you go along. But that doesn’t mean you’re set in a single path throughout, either. The story is then narrated, as we have seen become quite popular through the likes of Bastion and Hard West. You’ll find yourself sitting down to share a pint with a wizard fellow as he he happily dives into the tale of how the Champions of Anteria saved the lands and the peoples within it. Which of course, like any good one, starts in the tavern. The introduction video gives us a bright and cheery art style that uses a soft colour palette and classic fantasy tropes in order to start the tale. Sitting down to Champions of Anteria is like sitting down to a comfortable mug of hot chocolate on a cold day, which living in Canada, is every other day. Even without its Settlers moniker, the game is an interesting and fun blend of classical genres, and does bring us a new experience. Ubisoft’s Champions of Anteria, which is in its earlier production stages and being developed by Blue Byte, was originally known as ‘The Settlers – Kingdoms of Anteria’.
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